Also remember that the Slicer explodes at the moment of death and wounds everyone around it.įinally, it is worth mentioning that Damonta, from a technical point of view, lies outside of the Ranger jurisdiction so, the best you can do is mount the Repeater Unit and leave the city to its own fate. The longer the fight, the worse for you, because everyone is exposed to attacks, which is why it is the best to attack them with LAWs, or even with AA missiles. While fighting, try to scatter the party as much as possible. Also, It forms a field that decreases coordination in all the characters around it. Apart from that, he can launch AoE attacks and may easily move around over long distances. Thick armor and more than 400 CON suggest a tough nut to crack straight away. Ī much serious problem is the Slicer Dicer. Fortunately, he is slow and a good sniper - supported with a machine gun burst - should be able to eliminate the threat before a Thresher approaches. This may serve as a handicap in combat, if it turns out that you are incapable of performing the standard number of attacks in a turn. What is much more important is that each of his attacks stuns the repelled and decreases their speed, and vigilance, by 3. The damage of this attack is not too high. His head-butt pushes the nearby Rangers away. At the same time, remember that, in spite of high armor, also maces are great here so, not always do you have to blaze your guns.Īs for the robots that you are going to fight, two types are especially noteworthy. It is nearly imperative (especially at the highest difficulty level) that you also have several missiles with you (in necessary, return as far back as the Citadel and buy several of them from Tan - without heavy artillery, you may be stepping into a wasps' nest). Energy weapons and heavy machine guns should do the job. Apart from that, though, this location is mainly combat-oriented, where you fight all possible metal junk. In Damonta, you meet several old friends (assuming that they have survived the previous encounters), for whom you will be able to complete several side quests. It is not going to be too easy, though - Damonta has been attacked by robots that killed out, nearly, the entire population of the city. It is time to mount the Repeater Unit that has been taking up space in your inventory, since the beginning of the game. The final destination to your travels all around Arizona. In return you'll get book learning +1 to Animal Whisperer.īar – Inside you'll find inter alia a robot using foretelling machine (it destroys machine, so if you don't want to let it happen attack this robot) and very good blunt weapon. Toaster – Inside you'll find bones for dog, which you can give to Hyaon Drhku watching Danforth's dogs in Prison (you've to enter Prison without fighting). Nearby there's a safe - password: 152260. Also there's a dead body of David Barnes - you can put on his neck Sara's Medalion from Canyon of Titan. Office – In water company, apart of robots, which you've to destroy for Clyde, you'll find a painting, which you can bring to Flintlock in Citadel's museum. What's about gun - give Magee some good weapon, and she use it to repair Betty and she'll give it to you. Robot can be repaired using Computers skill, and he'll be going after team. There's a special discobot Jaime and unique heavy gun - Big Betty, which are in Magee custody. After destroying those you'll be able to buy ammunation from Hopi. Hopi and Magee – They'll be attacked by four robots when you meet them. Points of interest, element not connected with plot After that go back to get reward - 50$.īinh's parents – Parents of Binh, they want you to find her daughter, who was kidnapped by Tinker. If not, use Animal Whisperer and cows will go to herby themselves. If you've Bart in team, he'll take the cows to Jill. Jill's cows – Cows, which Jill is looking for. Also you can ask her for help and she'll give you Bart, who will be following your team. Jill will give you a quest to find her cows. With Doc you can trade - he sells medicaments (but in not low price). Jill Yates – Here you'll find a Jull Yates, Doc and Bart, if you rescued then in Canyon. When you free him he'll ask you to help him find Sierra Madre plane - you'll find it in Silos 7 location behind hidden passage. He'll be entreating you to set him free from attackig 4 robots in plane. For finishing Clyde's quest he'll give you a book +1 to Dissarming. Entrace next to Clyde is blocked from inside, you have to use side entrace, you can go under the truck instead of going around building. He wants you to get inside and try to rescue anyone you can. Places, items, peoples - secondary questsĬlyde – If you rescued Clyde in Canyon, now you'll met him here.
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